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QB sacks are high- so I had to adjust the pass protection sliders they are high but falls in line with the rest of your dynasty they are high for very team, the equation they used was incorrect. its the most slept on version and is equal to NCAA 14. the players feel grounded and have proper weight. You want to see what RPM should look and feel like, play NCAA11. Player violations and suspensions, teams are put on probation, teams are kicked out of conferences for poor play, you of course can get fired. things like who you have fielding punts and kick offs will determine whether you fumble or not, same for running backs.Īll the in game adjustments found in Madden's later releases are in this game as well. you'll see proper ball reaction/physics based on the type of throws, pressure etc.
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the games where the pass interference gets called, I actually see it. and the penalties are not phantom penalties. you will see, un-sportsman like penalties, holding, roughing the kicker, and yes defensive pass interference. there's a good balance of penalties called. but you wont have to touch things like the penalty sliders. of course you will need minor gameplay slider tweaks,(mine are minimal). On the field, you will be amazed by the gameplay. The difference between the major programs and smaller schools is that about half your games will not have play by play commentary, unless you are playing a rivalry game or a top 25 program. I never noticed the minor uniform glitches, and stadium sizes that that Esayem mentions.